触控板
类: TouchBar
为原生macOS应用创建TouchBar布局
Process: Main
new TouchBar(options)
选项
对象items
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer)[] (optional)escapeItem
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer | null) (optional)
使用指定项的创建新的 touch bar。 使用 BrowserWindow.setTouchBar
将 TouchBar
添加到新窗口。
注意: TouchBar API目前为实验性质,可能会更改或删除。
提示: 如果您没有带 Touch Bar 的 MacBook,您 可以使用 Touch Bar 模拟器 来测试 。
静态属性
TouchBarButton
A typeof TouchBarButton
reference to the TouchBarButton
class.
TouchBarColorPicker
A typeof TouchBarColorPicker
reference to the TouchBarColorPicker
class.
TouchBarGroup
A typeof TouchBarGroup
reference to the TouchBarGroup
class.
TouchBarLabel
A typeof TouchBarLabel
reference to the TouchBarLabel
class.
TouchBarPopover
A typeof TouchBarPopover
reference to the TouchBarPopover
class.
TouchBarScrubber
A typeof TouchBarScrubber
reference to the TouchBarScrubber
class.
TouchBarSegmentedControl
A typeof TouchBarSegmentedControl
reference to the TouchBarSegmentedControl
class.
TouchBarSlider
A typeof TouchBarSlider
reference to the TouchBarSlider
class.
TouchBarSpacer
A typeof TouchBarSpacer
reference to the TouchBarSpacer
class.
TouchBarOtherItemsProxy
A typeof TouchBarOtherItemsProxy
reference to the TouchBarOtherItemsProxy
class.
实例属性
在TouchBar
的实例中有以下属性可用:
touchBar.escapeItem
TouchBarItem
设置的内容将替换掉Touch bar中的“esc”按钮 将该项设为null
以使用默认的"esc"按钮 修改这个值将立即更新Touch bar中的返回按钮
示例
下面是一个带有一个按钮和若干文本的简易Touch bar老虎机游戏示例
const { app, BrowserWindow, TouchBar } = require('electron')
const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar
let spinning = false
// Reel labels
const reel1 = new TouchBarLabel({ label: '' })
const reel2 = new TouchBarLabel({ label: '' })
const reel3 = new TouchBarLabel({ label: '' })
// Spin result label
const result = new TouchBarLabel({ label: '' })
// Spin button
const spin = new TouchBarButton({
label: '🎰 Spin',
backgroundColor: '#7851A9',
click: () => {
// Ignore clicks if already spinning
if (spinning) {
return
}
spinning = true
result.label = ''
let timeout = 10
const spinLength = 4 * 1000 // 4 seconds
const startTime = Date.now()
const spinReels = () => {
updateReels()
if ((Date.now() - startTime) >= spinLength) {
finishSpin()
} else {
// Slow down a bit on each spin
timeout *= 1.1
setTimeout(spinReels, timeout)
}
}
spinReels()
}
})
const getRandomValue = () => {
const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
return values[Math.floor(Math.random() * values.length)]
}
const updateReels = () => {
reel1.label = getRandomValue()
reel2.label = getRandomValue()
reel3.label = getRandomValue()
}
const finishSpin = () => {
const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
if (uniqueValues === 1) {
// All 3 values are the same
result.label = '💰 Jackpot!'
result.textColor = '#FDFF00'
} else if (uniqueValues === 2) {
// 2个值相同
result.label = '😍 Winner!'
result.textColor = '#FDFF00'
} else {
// 没有值相同
result.label = '🙁 Spin Again'
result.textColor = null
}
spinning = false
}
const touchBar = new TouchBar({
items: [
spin,
new TouchBarSpacer({ size: 'large' }),
reel1,
new TouchBarSpacer({ size: 'small' }),
reel2,
new TouchBarSpacer({ size: 'small' }),
reel3,
new TouchBarSpacer({ size: 'large' }),
result
]
})
let window
app.whenReady().then(() => {
window = new BrowserWindow({
frame: false,
titleBarStyle: 'hiddenInset',
width: 200,
height: 200,
backgroundColor: '#000'
})
window.loadURL('about:blank')
window.setTouchBar(touchBar)
})
运行以上示例
要运行上面的示例,您需要 (假设您已经在将要运行该示例的目录中打开了一个终端):
- 将上述文件保存到您的电脑上,并命名为
touchbar.js
- 通过
npm install electron
来安装 Electron - 在 Electron 中运行示例:
./node_modules/.bin/electron touchbar.js
接下来这个应用会在你的Touch bar (或者Touch bar模拟器) 上运行,你将能看到一个Electron窗口