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TouchBar

Class: TouchBar#

Create TouchBar layouts for native macOS applications

Process: Main

new TouchBar(options)#

Creates a new touch bar with the specified items. Use BrowserWindow.setTouchBar to add the TouchBar to a window.

Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.

Tip: If you don't have a MacBook with Touch Bar, you can use Touch Bar Simulator to test Touch Bar usage in your app.

Static Properties#

TouchBarButton#

A typeof TouchBarButton reference to the TouchBarButton class.

TouchBarColorPicker#

A typeof TouchBarColorPicker reference to the TouchBarColorPicker class.

TouchBarGroup#

A typeof TouchBarGroup reference to the TouchBarGroup class.

TouchBarLabel#

A typeof TouchBarLabel reference to the TouchBarLabel class.

TouchBarPopover#

A typeof TouchBarPopover reference to the TouchBarPopover class.

TouchBarScrubber#

A typeof TouchBarScrubber reference to the TouchBarScrubber class.

TouchBarSegmentedControl#

A typeof TouchBarSegmentedControl reference to the TouchBarSegmentedControl class.

TouchBarSlider#

A typeof TouchBarSlider reference to the TouchBarSlider class.

TouchBarSpacer#

A typeof TouchBarSpacer reference to the TouchBarSpacer class.

TouchBarOtherItemsProxy#

A typeof TouchBarOtherItemsProxy reference to the TouchBarOtherItemsProxy class.

Instance Properties#

The following properties are available on instances of TouchBar:

touchBar.escapeItem#

A TouchBarItem that will replace the "esc" button on the touch bar when set. Setting to null restores the default "esc" button. Changing this value immediately updates the escape item in the touch bar.

Examples#

Below is an example of a simple slot machine touch bar game with a button and some labels.

const { app, BrowserWindow, TouchBar } = require('electron')
const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar
let spinning = false
// Reel labelsconst reel1 = new TouchBarLabel()const reel2 = new TouchBarLabel()const reel3 = new TouchBarLabel()
// Spin result labelconst result = new TouchBarLabel()
// Spin buttonconst spin = new TouchBarButton({  label: '๐ŸŽฐ Spin',  backgroundColor: '#7851A9',  click: () => {    // Ignore clicks if already spinning    if (spinning) {      return    }
    spinning = true    result.label = ''
    let timeout = 10    const spinLength = 4 * 1000 // 4 seconds    const startTime = Date.now()
    const spinReels = () => {      updateReels()
      if ((Date.now() - startTime) >= spinLength) {        finishSpin()      } else {        // Slow down a bit on each spin        timeout *= 1.1        setTimeout(spinReels, timeout)      }    }
    spinReels()  }})
const getRandomValue = () => {  const values = ['๐Ÿ’', '๐Ÿ’Ž', '7๏ธโƒฃ', '๐ŸŠ', '๐Ÿ””', 'โญ', '๐Ÿ‡', '๐Ÿ€']  return values[Math.floor(Math.random() * values.length)]}
const updateReels = () => {  reel1.label = getRandomValue()  reel2.label = getRandomValue()  reel3.label = getRandomValue()}
const finishSpin = () => {  const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size  if (uniqueValues === 1) {    // All 3 values are the same    result.label = '๐Ÿ’ฐ Jackpot!'    result.textColor = '#FDFF00'  } else if (uniqueValues === 2) {    // 2 values are the same    result.label = '๐Ÿ˜ Winner!'    result.textColor = '#FDFF00'  } else {    // No values are the same    result.label = '๐Ÿ™ Spin Again'    result.textColor = null  }  spinning = false}
const touchBar = new TouchBar({  items: [    spin,    new TouchBarSpacer({ size: 'large' }),    reel1,    new TouchBarSpacer({ size: 'small' }),    reel2,    new TouchBarSpacer({ size: 'small' }),    reel3,    new TouchBarSpacer({ size: 'large' }),    result  ]})
let window
app.whenReady().then(() => {  window = new BrowserWindow({    frame: false,    titleBarStyle: 'hiddenInset',    width: 200,    height: 200,    backgroundColor: '#000'  })  window.loadURL('about:blank')  window.setTouchBar(touchBar)})

Running the above example#

To run the example above, you'll need to (assuming you've got a terminal open in the directory you want to run the example):

  1. Save the above file to your computer as touchbar.js
  2. Install Electron via npm install electron
  3. Run the example inside Electron: ./node_modules/.bin/electron touchbar.js

You should then see a new Electron window and the app running in your touch bar (or touch bar emulator).